The author’s solution was incredibly simple. I decided to google for a solution just to see how others did it, and landed on this IGN page: I almost resigned myself to the fact that in order to progress, I would have to accept someone’s permanent death (I’m sorry, I always play on Classic). Each time, at least one person will get killed, either Vaike, Miriel, or Virion. I was stuck on this chapter for almost 3 hours, trying to keep everybody alive by camping them in a defensive formation on the bottom right forest. You start the mission out in the open, surrounded by 6-8 enemies that are about to flank you. The first true test of your Lunatic mettle is in Chapter 2. If not, at least one of your heroes will die while you are completing the mission. There is only one way to play: you must use Frederick, and you must pair him up with Chrom (when paired up with Freddy, Chrom gives a high enough speed bonus to allow Freddy to double up on most enemies). In Fire Emblem: Awakening’s highest difficulty, Lunatic, I don’t get this satisfaction at all from successfully finishing the opening chapters. But when I succeeded, it felt worth it because I had achieved the victory by myself using my own tactics, creativity, and planning. It’s a time consuming process filled with many bouts of hair-pulling frustration. In Defense Grid: Awakening and Defender’s Quest: Valley of the Forgotten, I would complete all of the challenges and mission difficulties, and I would ensure that I perfected them: no leaks allowed. When I completed my first playthrough of XCOM: Enemy Unknown, I immediately restarted a new game on the Classic difficulty with Ironman enabled.
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